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Division of Extended Programs

SuperQuest Medford
superquest

2013 Summer SuperQuest Conferences JULY 24 - 26, 2013

Rogue Community College in Medford, Oregon this year will be a 3-day SuperQuest Conference.

 

Daily Conference Schedule:

  • 8:15am - 9:00am ~ Registration
  • 9:00am - 11:30am ~ Workshop
  • 11:45am - 12:45pm ~ Lunch
  • 1:00pm - 4:00pm ~ Workshop

Graduate Credits

Graduate credits are available through Western Oregon University for $50 a credit. Confirm the class(s) you are interested in registering for and wanting credit, confirm the correct CRN# on the registraiton form and submit to Division of Extended Programs. Registration for credit must be recieved no later then the last day of class. You can add multiple classes to one Registration form if needed. (if you take two seperate workshops you can use one form for both)

 

Course Title and Description REG Forms 1 or 2 credits
CS 607 FLL/FIRST LEGO Robotics: This session is designed for teachers and mentors interested in teaching an after school or classroom LEGO Robotics activity, FLL team, or camp. This class is self-paced so complete beginners will get as much out of it as veterans. Beginners will leave able to program robots using the most common graphical language elements such as switches, loops and waits. More experienced attendees can gain valuable insights into advanced concepts like MyBlocks, Bluetooth, variables, screen manipulation, parameter passing, etc. The class will also cover classroom and team management, tips and tricks, dos and don'ts for FLL teams, mechanical best practices, etc. It is recommended that participants provide their own PC or Mac (OS X) laptop and headphones. It's also helpful to bring your own LEGO Mindstorms NXT set(s) but those are available for checkout if needed.

CRN# 1579

1 cr REG

CRN# 1580

2 cr REG

CS 607 FTC Robotics: The LEGO NXT computer combined with the Tetrix mechanical system is a powerful robotics system for 8-12 grade students. This is a great next step for older students after they have mastered LEGO Robotics or for high school students starting out fresh. Use the skills learned in this class to coach a FIRST Tech Challenge (FTC) team or to run your own high school robotics unit. This self-paced class will give you solid footing in how to program using the RobotC language and an understanding of common building techniques. Alternatively high school teachers could use RobotC with the LEGO NXT system to create a strong introduction to programming class. For those already familiar with RobotC, exploration into advanced elements of running an FTC team is available. This course is led by Dale Jordan, a highly experienced FTC coach and current Oregon Robotics Tournament and Outreach Program (ORTOP) key volunteer.

CRN# 1586

1 cr REG

CRN# 1585

2 cr REG

It's NOT programming, it's FUN: Creating Apps and Games at any grade level. This course is for the non-techie to learn object oriented programming utilizing GameMaker and App Inventor, two free programs, for Android. The GameMaker program is a perfect way to expose your students to software creation. This course will introduce you to the interface and its potential and unlock the kid inside of you as you create games that you can play on any machine. Participants will be introduced to MIT's App Inventor and create 2-3 mobile apps that you can download to any Android phone.

CRN# TBA

1 cr REG

CRN# TBA

2 cr REG

Learning is a Game:

Q: How do you teach students the basics of computer science - even if you aren't an expert and they think it's out of their reach?
A: Create a playful and space that rewards failure and explore it with your students!
This workshop will introduce you to an exploration-based curriculum to teach computer science fundamentals. As we discuss the components of the curriculum, you'll directly experience them as you design your own game. We'll start by building paper prototypes and quickly move on to a crash course in the fundamentals of Stencyl, a free cross-platform (Windows, OS X, Linux) game development toolkit. Stencyl is built on some of the most popular third-party Flash game libraries (Box 2D and Flixel), but with a puzzle-piece style programming interface inspired by MIT's Scratch.
Participants will leave this workshop with an working knowledge of the GEM (Guide - Explore - Mentor) Methodology, a design-focused curriculum for informal mentor-driven learning. Mirroring industry-proven practices, the GEM Method focuses on teamwork, communication skills, and collaboration practices.

CRN# TBA

1 cr REG

CRN# TBA

2 cr REG

 

 

 

Susan Griffin, Program Manager

extend@wou.edu

(503) 838-8483 or 1-800-451-5767 (V/TTY)