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Division of Extended Programs

SuperQuest Eugene
superquest

2013 Summer SuperQuest Conferences August 7 - 9, 2013

University of Oregon in Eugene, Oregon this year will be a 3-day SuperQuest Conference.

 

Daily Conference Schedule:

  • 8:15am - 9:00am ~ Registration
  • 9:00am - 11:30am ~ Workshop
  • 11:45am - 12:45pm ~ Lunch
  • 1:00pm - 4:00pm ~ Workshop

Graduate Credits

Graduate credits are available through Western Oregon University for $50 a credit. Confirm the class(s) you are interested in registering for and wanting credit, confirm the correct CRN# on the registraiton form and submit to Division of Extended Programs. Registration for credit must be recieved no later then the last day of class. You can add multiple classes to one Registration form if needed. (if you take two seperate workshops you can use one form for both)

 

Course Title and Description REG Forms 1 or 2 credits
CS 607 FTC Robotics: The LEGO NXT computer combined with the Tetrix mechanical system is a powerful robotics system for 8-12 grade students. This is a great next step for older students after they have mastered LEGO Robotics or for high school students starting out fresh. Use the skills learned in this class to coach a FIRST Tech Challenge (FTC) team or to run your own high school robotics unit. This self-paced class will give you solid footing in how to program using the RobotC language and an understanding of common building techniques. Alternatively high school teachers could use RobotC with the LEGO NXT system to create a strong introduction to programming class. For those already familiar with RobotC, exploration into advanced elements of running an FTC team is available. This course is led by Dale Jordan, a highly experienced FTC coach and current Oregon Robotics Tournament and Outreach Program (ORTOP) key volunteer.

CRN# 1587

1 cr REG

CRN# 1588

2 cr REG

CS 607 App Inventor for Android: Teaching Easy Mobile App Development: This session introduces the exciting new world of building mobile apps for non-techies. Learning to program a phone opens the door to a host of creative apps. The tool you will learn is App Inventor, a visual programming language based on snapping pieces together. While student projects can be simple, AI opens a large portion of the phone-features up to the student who wants to explore further, e.g., use of the web, use of the GPS chip, use of databases, use of media including sound and video. By the end of the workshop you will be able to create lessons for your grade level. You will leave the workshop with copy ready handouts as well as some detailed lessons and resources for use right away.

CRN# 1596

1 cr REG

CRN# 1595

2 cr REG

Learning is a Game:

Q: How do you teach students the basics of computer science - even if you aren't an expert and they think it's out of their reach?
A: Create a playful and space that rewards failure and explore it with your students!
This workshop will introduce you to an exploration-based curriculum to teach computer science fundamentals. As we discuss the components of the curriculum, you'll directly experience them as you design your own game. We'll start by building paper prototypes and quickly move on to a crash course in the fundamentals of Stencyl, a free cross-platform (Windows, OS X, Linux) game development toolkit. Stencyl is built on some of the most popular third-party Flash game libraries (Box 2D and Flixel), but with a puzzle-piece style programming interface inspired by MIT's Scratch.
Participants will leave this workshop with an working knowledge of the GEM (Guide - Explore - Mentor) Methodology, a design-focused curriculum for informal mentor-driven learning. Mirroring industry-proven practices, the GEM Method focuses on teamwork, communication skills, and collaboration practices.

CRN# TBA

1 cr REG

CRN# TBA

2 cr REG

Scratch Programming 1.4 Basics and Exploring Beta Version 2.0's Exciting New Features: Would you like to wrap math, reading, writing, music, art, game making and critical thinking all into easy lessons that will bring exclamations of delight from your students? This class about Scratch Computer Programming will empower your students and their learning though
presentations geared specifically for K-5 Teachers. But if you are new to Scratch and teach grades 6 - 12 this is a great introduction and you will be able to easily adapt/create lessons for your grade level. You will leave the workshop with copy ready handouts as well as some
detailed lessons and resources for use right away. Guaranteed to be Fun!
We will be using Scratch Version 1.4 as well as the exciting components of the 2.0 Beta version –web cam motions controlling the program, vector graphics, animation features and amazing sounds controls. The instructor has 30 years of experience teaching at all levels - Kindergarten through College. The class allows you to start mastering all the components. Scratch can be applied to any subject matter and has been successful taught from kindergarten through college.

CRN# TBA

1 cr REG

CRN# TBA

2 cr REG

 

 

Susan Griffin, Program Manager

extend@wou.edu

(503) 838-8483 or 1-800-451-5767 (V/TTY)